← Key Mapping OverviewMapping Behavior Reference

Mouse-Directed Cast

Map a keyboard key to a directional skill, aim with the mouse, and calibrate each direction so the pointer and in-game cast line up.

Best for directional skills that use a draggable virtual joystick beside the skill button.
Mouse-Directed Cast Demo
01

Create the mapping

Open Input Mapping, choose Mouse-Directed Cast under Mapping Behavior, keep Input Source set to Keyboard, and add the skill on key 1.

02

Show only this mapping

Turn on Show Mapping Layer. If other bindings make the screen crowded, use the filter in the upper-left corner to display only this mapping.

03

Place the skill circle and match its range

Place the first, larger blue circle over the skill button. This is where LaiCai touches and holds. Resize its radius to match the skill's actual draggable range as closely as possible; the game area does not need to be a perfect circle.

04

Set the aiming origin

Place the second blue circle at the aiming origin. Press key 1 to test: the cast direction should now follow the mouse pointer.

05

Calibrate direction points

If the pointer and actual cast direction are offset, turn the mapping layer back on and move the corresponding direction point. In the video, the upper point moves left, the upper-right point moves up and left, and the right point moves upward. Test after each small adjustment.

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Check every direction you use

Repeat the same process for any remaining directions until the pointer and cast direction align. Small, direction-specific adjustments make aiming more precise.

Mapping Behavior Reference

Learn the behavior of each mapping type in detail.

TouchTaps a single point on the screen each time the key is pressed. The tap is released when the key is released.SwipeDrags from a start point to an end point while the key is held. Releases the drag when the key is released.Multi-Touch TapTaps multiple screen points simultaneously with a single key press. You can add as many coordinates as needed per mapping.Cycle TouchCycles through a list of screen coordinates in order — one position per key press. Wraps back to the first after the last.Move Stick Key MappingMap W, A, S, and D to a game's virtual joystick with Move Stick, then position and resize the mapping for reliable keyboard movement.Mouse-Directed CastMap a keyboard key to a directional skill, aim with the mouse, and calibrate each direction so the pointer and in-game cast line up.Mouse-Position CastMap a keyboard key to a position-targeted skill, place its aim origin, and calibrate all eight directions so the system cursor and in-game cast point line up.Mouse LookTurn mouse movement into continuous in-game camera control, with adjustable low and high sensitivity, a release shortcut, and an anchor that stays clear of other controls.Use Stick (gamepad)Maps gamepad analog sticks to the game's virtual joystick — enabling character movement and camera rotation.Mouse Mapping (Gamepad)Map a gamepad analog stick to a separate pointer for clicking Android game buttons, then toggle back to normal camera control when the pointer is not needed.Gamepad Gyroscope MappingMap a gamepad gyroscope to control the in-game camera or another directional control area in LaiCai Screen Mirroring.Play MacroTriggers a pre-recorded macro sequence when the key is pressed. The macro runs exactly as it was recorded.Switch LayerSwitches the active mapping layer when triggered. Each layer holds a completely independent set of key bindings.