← Key Mapping OverviewMapping Behavior Reference

Swipe

Drags from a start point to an end point while the key is held. Releases the drag when the key is released.

Best for: dodge rolls, camera drags, directional flicks, and any gesture requiring a sustained drag.
Swipe Demo
01

Create the swipe mapping

Open Input Mapping and change Mapping Behavior from Touch to Swipe. In the video, the mapping is named Move Right and Input Source is set to the D key on the keyboard.

02

Choose a Swipe mode

  • Swipe Once performs one swipe per key press. Even if you keep holding the key, the finger leaves the screen after reaching the end point.
  • Hold Drag keeps the drag active while the key is held and releases it only when you release the key.
03

Set the start and end points

Add the mapping and turn on Show Mapping Layer. A line with two points appears: place one at the swipe start and the other at the end, then turn the mapping layer off.

04

Test the gesture and feedback

Press D to test the mapping. Turn on Show Feedback and press D again to see Swipe Once run once. Change the mode to Hold Drag and the character keeps moving while D is held, then stops when it is released.

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Use Move Stick for a virtual joystick

Character movement is used only to demonstrate the two Swipe modes. For a real game virtual joystick, use the dedicated Move Stick behavior. Basic Swipe is intended for one-time swipe and drag gestures.

Mapping Behavior Reference

Learn the behavior of each mapping type in detail.

TouchTaps a single point on the screen each time the key is pressed. The tap is released when the key is released.SwipeDrags from a start point to an end point while the key is held. Releases the drag when the key is released.Multi-Touch TapTaps multiple screen points simultaneously with a single key press. You can add as many coordinates as needed per mapping.Cycle TouchCycles through a list of screen coordinates in order — one position per key press. Wraps back to the first after the last.Move Stick Key MappingMap W, A, S, and D to a game's virtual joystick with Move Stick, then position and resize the mapping for reliable keyboard movement.Mouse-Directed CastMap a keyboard key to a directional skill, aim with the mouse, and calibrate each direction so the pointer and in-game cast line up.Mouse-Position CastMap a keyboard key to a position-targeted skill, place its aim origin, and calibrate all eight directions so the system cursor and in-game cast point line up.Mouse LookTurn mouse movement into continuous in-game camera control, with adjustable low and high sensitivity, a release shortcut, and an anchor that stays clear of other controls.Use Stick (gamepad)Maps gamepad analog sticks to the game's virtual joystick — enabling character movement and camera rotation.Mouse Mapping (Gamepad)Map a gamepad analog stick to a separate pointer for clicking Android game buttons, then toggle back to normal camera control when the pointer is not needed.Gamepad Gyroscope MappingMap a gamepad gyroscope to control the in-game camera or another directional control area in LaiCai Screen Mirroring.Play MacroTriggers a pre-recorded macro sequence when the key is pressed. The macro runs exactly as it was recorded.Switch LayerSwitches the active mapping layer when triggered. Each layer holds a completely independent set of key bindings.