← Key Mapping OverviewMapping Behavior Reference

Mouse-Position Cast

Map a keyboard key to a position-targeted skill, place its aim origin, and calibrate all eight directions so the system cursor and in-game cast point line up.

Best for skills whose cast point should follow the current mouse position relative to a fixed aiming origin.
Mouse-Position Cast Calibration Tutorial
01

Create the mapping

Open Input Mapping, choose Mouse-Position Cast under Mapping Behavior, keep Input Source set to Keyboard, and add the skill on key 2. You can use another available key if it better fits your layout.

02

Show only this mapping

Turn on Show Mapping Layer. If other bindings make the screen crowded, use the filter in the upper-left corner to display only this mapping.

03

Place the skill button and aim origin

Place the skill control on the in-game skill button, then place the aim origin at the center used to calculate the mouse direction and distance.

04

Match the actual cast range

Resize the cast range to match how far the in-game skill can really be dragged. Test the edge of the range before fine calibration.

05

Calibrate all eight directions

Compare the system cursor with the in-game cast point in the upper, upper-right, right, lower-right, lower, lower-left, left, and upper-left directions. Move each direction point with small adjustments and test again.

Confirm precise alignment

Repeat the eight-direction check until the cursor and cast point line up across the usable range. Direction-specific adjustments make position targeting more precise.

Mapping Behavior Reference

Learn the behavior of each mapping type in detail.

TouchTaps a single point on the screen each time the key is pressed. The tap is released when the key is released.SwipeDrags from a start point to an end point while the key is held. Releases the drag when the key is released.Multi-Touch TapTaps multiple screen points simultaneously with a single key press. You can add as many coordinates as needed per mapping.Cycle TouchCycles through a list of screen coordinates in order — one position per key press. Wraps back to the first after the last.Move Stick Key MappingMap W, A, S, and D to a game's virtual joystick with Move Stick, then position and resize the mapping for reliable keyboard movement.Mouse-Directed CastMap a keyboard key to a directional skill, aim with the mouse, and calibrate each direction so the pointer and in-game cast line up.Mouse-Position CastMap a keyboard key to a position-targeted skill, place its aim origin, and calibrate all eight directions so the system cursor and in-game cast point line up.Mouse LookTurn mouse movement into continuous in-game camera control, with adjustable low and high sensitivity, a release shortcut, and an anchor that stays clear of other controls.Use Stick (gamepad)Maps gamepad analog sticks to the game's virtual joystick — enabling character movement and camera rotation.Mouse Mapping (Gamepad)Map a gamepad analog stick to a separate pointer for clicking Android game buttons, then toggle back to normal camera control when the pointer is not needed.Gamepad Gyroscope MappingMap a gamepad gyroscope to control the in-game camera or another directional control area in LaiCai Screen Mirroring.Play MacroTriggers a pre-recorded macro sequence when the key is pressed. The macro runs exactly as it was recorded.Switch LayerSwitches the active mapping layer when triggered. Each layer holds a completely independent set of key bindings.