← Key Mapping OverviewMapping Behavior Reference

Multi-Touch Tap

Taps multiple screen points simultaneously with a single key press. You can add as many coordinates as needed per mapping.

Best for: multi-finger combos, simultaneous skill activations, or pressing multiple UI buttons at once.
Multi-Touch Tap Demo
01

Create a Multi-Touch Tap mapping

Open Input Mapping from Tools. Choose Keyboard as the Input Source and press T, then select Multi-Touch Tap as the Mapping Behavior.

02

Set the number of touch points

Set Point Count to 2. Each press of T will now trigger two touch points at the same time.

03

Place both touch points

Add the mapping and turn on Show Mapping Layer. Place Point 1 on Fire and Point 2 on Crouch, then turn the mapping layer off.

04

Test and confirm the feedback

Press T to test both actions. Turn on Show Feedback and press T again; red circles appearing on Fire and Crouch confirm that both points were triggered together.

Mapping Behavior Reference

Learn the behavior of each mapping type in detail.

TouchTaps a single point on the screen each time the key is pressed. The tap is released when the key is released.SwipeDrags from a start point to an end point while the key is held. Releases the drag when the key is released.Multi-Touch TapTaps multiple screen points simultaneously with a single key press. You can add as many coordinates as needed per mapping.Cycle TouchCycles through a list of screen coordinates in order — one position per key press. Wraps back to the first after the last.Move Stick Key MappingMap W, A, S, and D to a game's virtual joystick with Move Stick, then position and resize the mapping for reliable keyboard movement.Mouse-Directed CastMap a keyboard key to a directional skill, aim with the mouse, and calibrate each direction so the pointer and in-game cast line up.Mouse-Position CastMap a keyboard key to a position-targeted skill, place its aim origin, and calibrate all eight directions so the system cursor and in-game cast point line up.Mouse LookTurn mouse movement into continuous in-game camera control, with adjustable low and high sensitivity, a release shortcut, and an anchor that stays clear of other controls.Use Stick (gamepad)Maps gamepad analog sticks to the game's virtual joystick — enabling character movement and camera rotation.Mouse Mapping (Gamepad)Map a gamepad analog stick to a separate pointer for clicking Android game buttons, then toggle back to normal camera control when the pointer is not needed.Gamepad Gyroscope MappingMap a gamepad gyroscope to control the in-game camera or another directional control area in LaiCai Screen Mirroring.Play MacroTriggers a pre-recorded macro sequence when the key is pressed. The macro runs exactly as it was recorded.Switch LayerSwitches the active mapping layer when triggered. Each layer holds a completely independent set of key bindings.