← Key Mapping OverviewMapping Behavior Reference

Cycle Touch

Cycles through a list of screen coordinates in order — one position per key press. Wraps back to the first after the last.

Best for: skill rotations, attack combos, or any sequence requiring hitting different positions in order.
Cycle Touch Demo
01

Create a Cycle Touch mapping

Open Tools > Input Mapping, choose Keyboard as the Input Source, and set Mapping Behavior to Cycle Touch. The video uses the R key.

02

Set the touch-point cycle

Set Point Count to 3, then add the mapping. Each press of R triggers only the next point. After point 3, the following press returns to point 1.

03

Place the three touch points

Turn on Show Mapping Layer and drag the three markers onto weapon slots 1, 2, and 3. Check their order, then hide the layer before testing.

04

Test the cycle order

Press R repeatedly and confirm that the weapon selection follows 1, 2, 3, then repeats. Turn on Show Feedback to see the touch position triggered by each press.

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When to use Cycle Touch

Use one key to cycle through weapons, rotate skills, or trigger several fixed screen positions in order. To trigger multiple points at the same time, use Multi-Touch Tap instead.

Mapping Behavior Reference

Learn the behavior of each mapping type in detail.

TouchTaps a single point on the screen each time the key is pressed. The tap is released when the key is released.SwipeDrags from a start point to an end point while the key is held. Releases the drag when the key is released.Multi-Touch TapTaps multiple screen points simultaneously with a single key press. You can add as many coordinates as needed per mapping.Cycle TouchCycles through a list of screen coordinates in order — one position per key press. Wraps back to the first after the last.Move Stick Key MappingMap W, A, S, and D to a game's virtual joystick with Move Stick, then position and resize the mapping for reliable keyboard movement.Mouse-Directed CastMap a keyboard key to a directional skill, aim with the mouse, and calibrate each direction so the pointer and in-game cast line up.Mouse-Position CastMap a keyboard key to a position-targeted skill, place its aim origin, and calibrate all eight directions so the system cursor and in-game cast point line up.Mouse LookTurn mouse movement into continuous in-game camera control, with adjustable low and high sensitivity, a release shortcut, and an anchor that stays clear of other controls.Use Stick (gamepad)Maps gamepad analog sticks to the game's virtual joystick — enabling character movement and camera rotation.Mouse Mapping (Gamepad)Map a gamepad analog stick to a separate pointer for clicking Android game buttons, then toggle back to normal camera control when the pointer is not needed.Gamepad Gyroscope MappingMap a gamepad gyroscope to control the in-game camera or another directional control area in LaiCai Screen Mirroring.Play MacroTriggers a pre-recorded macro sequence when the key is pressed. The macro runs exactly as it was recorded.Switch LayerSwitches the active mapping layer when triggered. Each layer holds a completely independent set of key bindings.