Cycle Touch
Cycles through a list of screen coordinates in order — one position per key press. Wraps back to the first after the last.
Create a Cycle Touch mapping
Open Tools > Input Mapping, choose Keyboard as the Input Source, and set Mapping Behavior to Cycle Touch. The video uses the R key.
Set the touch-point cycle
Set Point Count to 3, then add the mapping. Each press of R triggers only the next point. After point 3, the following press returns to point 1.
Place the three touch points
Turn on Show Mapping Layer and drag the three markers onto weapon slots 1, 2, and 3. Check their order, then hide the layer before testing.
Test the cycle order
Press R repeatedly and confirm that the weapon selection follows 1, 2, 3, then repeats. Turn on Show Feedback to see the touch position triggered by each press.
When to use Cycle Touch
Use one key to cycle through weapons, rotate skills, or trigger several fixed screen positions in order. To trigger multiple points at the same time, use Multi-Touch Tap instead.
Mapping Behavior Reference
Learn the behavior of each mapping type in detail.